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Spatial · Experimental

Surfaces, composited
in real space.

Spatial mode lifts Morphic surfaces onto a GPU compositor — real materials, arbitrary shapes and depth on a shared plane.

morphic · spatial runtimelive
/videos/spatial.mp4
Materials
Real acrylic and host-backdrop blur composited behind your surfaces — not faked with overlays.
Shaping
Surfaces aren't bound to rectangles. Render circles, hexagons and arbitrary geometry.
Compositor
A visual-tree compositor with layered shadows and rim light, projecting your surfaces with depth.
Materials & shaping

What the compositor makes possible.

Spatial roadmap

Where it's headed.

  1. Materials

    Host-backdrop acrylic and tinted surfaces.

    shipped
  2. Shaping

    Arbitrary surface geometry, including non-rectangular.

    shipped
  3. Compositor shadows

    Layered shadows and rim light via the visual tree.

    active
  4. Shared plane

    A persistent spatial shell with scene zoom.

    next
  5. Backend swap

    Pluggable projection backends as the compositor matures.

    planned
Available for experimentation

Spatial mode is open to explore today.

Clone the repository and enable the spatial runner — no activation required. A managed activation flow will arrive later; for now, it's yours to experiment with freely.

Explore on GitHub
Activation · preview
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Not active yet — shown for context only.