Spatial · ExperimentalSurfaces, composited
Surfaces, composited
in real space.
Spatial mode lifts Morphic surfaces onto a GPU compositor — real materials, arbitrary shapes and depth on a shared plane.
morphic · spatial runtimelive
/videos/spatial.mp4
- Materials
- Real acrylic and host-backdrop blur composited behind your surfaces — not faked with overlays.
- Shaping
- Surfaces aren't bound to rectangles. Render circles, hexagons and arbitrary geometry.
- Compositor
- A visual-tree compositor with layered shadows and rim light, projecting your surfaces with depth.
Materials & shaping
What the compositor makes possible.
Spatial roadmap
Where it's headed.
- shippedMaterials
Host-backdrop acrylic and tinted surfaces.
- shippedShaping
Arbitrary surface geometry, including non-rectangular.
- activeCompositor shadows
Layered shadows and rim light via the visual tree.
- nextShared plane
A persistent spatial shell with scene zoom.
- plannedBackend swap
Pluggable projection backends as the compositor matures.
Available for experimentation
Spatial mode is open to explore today.
Clone the repository and enable the spatial runner — no activation required. A managed activation flow will arrive later; for now, it's yours to experiment with freely.
Activation · preview
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Not active yet — shown for context only.