Spatial · ExperimentalSurfaces, composited
Surfaces, composited
in real space.
Spatial mode lifts Morphic surfaces onto a GPU compositor — real materials, arbitrary shapes and depth on a shared plane.
morphic · spatial runtimelive
/videos/spatial.mp4
- Materials
- Real acrylic and host-backdrop blur composited behind your surfaces — not faked with overlays.
- Shaping
- Surfaces aren't bound to rectangles. Render circles, hexagons and arbitrary geometry.
- Compositor
- A visual-tree compositor with layered shadows and rim light, projecting your surfaces with depth.
Materials & shaping
What the compositor makes possible.
Spatial roadmap
Where it's headed.
- shippedMaterials
Host-backdrop acrylic and tinted surfaces.
- shippedShaping
Arbitrary surface geometry, including non-rectangular.
- activeCompositor shadows
Layered shadows and rim light via the visual tree.
- nextShared plane
A persistent spatial shell with scene zoom.
- plannedBackend swap
Pluggable projection backends as the compositor matures.
Free · Developer Preview
Spatial is open to explore — free.
Sign in from the CLI (browser sign-in — no key to paste), then enable the spatial runtime. It's a free Developer Preview today: no payment, no pricing. The delivery flow is experimental and talks to getmorphic.space.
terminal
dart run morphic:login # sign in (once)dart run morphic:init --spatial --apply # secure delivery + install